🖱 click anywhere to view work 🤹🏻 available for freelance work – games, websites, XR prototyping 🐣 new website on the way
👆 tap anywhere to view work 🤹🏻 available for freelance work – games, websites, XR prototyping 🐣 new website on the way
This is a game where players battle against a house fly infestation in mixed reality. Players can kill flies by slapping them against surfaces, clap them out of the air, or feed them to their pet frog hand puppet. This immersive experience is enhanced with spatial audio cues to help players locate the flies.
Built with Unity and Meta Quest SDK (Passthrough, Scene API, Depth API, MRUK, and Audio SDK), the game was developed in a team of 4 for the Meta Quest Presence Platform Hackathon 2024.
This is a multiplayer XR game where gacha collectibles are scattered around the arcade space and players must race to collect them all. Players are equipped with the Extendo 3000, a device that extends up to 10 meters long and rewards precise aiming, allowing them to grab out-of-reach items. As they successfully extract the collectibles, they transform into charms that can be worn on the player's wrist.
Built with Unity, OpenXR, and Normcore. Demoed at Creator Campus Beta Night in March 2024, the game was developed originally at the 40,000 sqft arcade space of Two Bit Circus in DTLA. In-game collectibles were localized and hand-picked to match the surrounding arcade cabinets.
This is a project exploring how existing 3D game mechanics can be borrowed and adapted to create more intuitive and immersive gameplay in mixed reality. Using the Pikmin game series as an example, I reproduced various classic interactions in passthrough, such as Throw and Pluck, that introduce some alternative interaction patterns in XR.
Kapu is a glass making practice by Prinita Thevarajah and she takes inspiration from shapes found in children's playgrounds. The endless scroll of images down the shapes and paths was a whimsical way to incorporate her work, and also an imagination of nonlinear navigation on the web.
Every moving element on the site was hand coded with p5 and roughjs - sketchy clouds and stars, shape shifting butterfly, wiggly caterpillars and more are uniquely generated per visit. Take a stroll in our online playground ॱ⋅.˳˳.⋅˙ॱᐧ.˳˳.⋅ઇଓ
Inspired by the classic buzzwire game, Wireloop is a series of AR games built with the New York Times. Users are encouraged to move the ring ("phone"), trace and light up the dark wire, and reveal hidden shapes.
To recreate the "buzz" without access to haptic feedback, we focused on refining the visual by leveraging Spark's particle system and custom shaders, with the goal of delivering an elegant, stress-free gameplay.
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We worked with illustrator Julia Rothman to create a AR face effect to show the interior of a nasal cavity in 2.5D.
Working with NYT Kids for the launch of their “Tiny Issue,” we built a real-scale immersive rainforest environment to show the journey of the tiny strawberry poison frog.
For the Somewhere Good app launch, I worked with Annika Hansteen-Izora and helped them revamp their colorful and motion-heavy website. I also created a mini quiz that helps new users find their community through a series of intimate questions.
I designed and developed a new website + CMS for Studio Ānanda, channeling their spirit of wellness with soft aesthetics and use of CSS filters, blend modes, and SVG animations. Featured on loadmo.re❣️
This is a prototype for an asymmetrical 2-player game I designed, where one player catches mosquitoes and the other plays as a mosquito. In front of a webcam, the catcher uses their hand to capture the mosquito, while the mosquito uses a joystick to evade capture and suck blood out of the catcher's hand.
The first AR game of NYT – this game takes the crossword and explodes it, using mobile AR technologies to create a 3D hunt for the proper perspective on a word to fit into the puzzle.
For Olympics 2021, we created an AR effect to visualize Dalilah Muhammad's motion over the hurdle in real-scale, published to go along with her interview with the New York Times.
We created a shrink ray in augmented reality where users can interact directly with consumer goods and see how inflation has affected buying power.
Lost Code is a graphic design project exploring the friction in translation. Made with Paper.js. Featured on It's Nice That!
Design by Hilda Wong
Axis Mundi is an experimental exhibition project exploring man’s attempt to override nature with technology and nature’s resistance. Featured on klikkenthéke!
Installation design and development by me
Web design by Hilda Wong