ellen lo~ resume~ insta~

WEBSITE
FROM
COLLEGE
LOL
I code and dance.
I make websites,.
I'm from HK <3 and based in LA.
[z]: zoom in, [s]: spin, [spacebar]: pause

Sketches

openFrameworks, Processing, Max/MSP, TouchDesigner, GLSL








Design

HTML5 canvas, p5.js, Three.js


Lost Code

Lost Code is a graphic design project exploring the friction in translation. Made with Paper.js. Featured on It's Nice That!

Design by Hilda Wong. Development by Ellen Lo.

Site / Code

Axis Mundi

Axis Mundi is an experimental exhibition project exploring man’s attempt to override nature with technology and nature’s resistance. Made with p5.js. Featured on klikkenthéke!

Identity design by Hilda Wong. Web and installation development by Ellen Lo.

Site / Code

MICA Code Workshop

I led a code-based design workshop for first year MFA graphic design students at MICA. The workshop aims at introducing p5.js as a design tool. Over the course of 3 days, the students designed and coded an interactive calendar for the year 2020.

Site

Kelly Li

Portfolio site for Kelly Li, featuring her photography, reel, and 2D animations as stickers which users can drag around.

Design by Kelly Li. Dev by Ellen Lo.

Site

The Internet is my Main Course

The Internet is my Main Course is a dinner party series curated by Hilda Wong. I developed the RSVP site and implemented custom video controls for the trailer.

Site / Code

Physical Computing

C/C++, Python, Arduino, Raspberry Pi, Linux Kernel Programming, Qt


A Study of Motion and Tension

The kinetic sculpture is a work of collaboration with Jake Abraham. It was developed over the course of our internships at Volvox Labs. It comprises 16 micro servos with custom cut servo arms, 1 Arduino Uno, a 12" x 12" cheesecloth, steel cables, crimps, 3 Aluminum rods, and plywood.

Code

FLUID

The triptych is a 95” by 40” digital canvas mounted onto the wall. The lights are encapsulated in a custom CNC cut alucobond frame with patterns. They mimic the natural flow of fluids through a scalloped-like pattern. By using LiDAR sensing technologies, distance between each canvas and any object in front becomes the major interface for interaction.

Human-computer Interaction

Unity, OpenCV, HTC Vive, Leap Motion, Kinect


binary smol object

1st face filter made with Spark AR – I used SDF circles, moved them randomly with noise, and applied SDF Union on multiple layers to create the blobs and mask the face mesh.

Try filter!